# Initiative

Players roll for initiative at the start of the player turn phase. Enemies roll for initiative at the start of the GM turn phase.

When a player or NPC controlled by the GM attacks a target, they will get a <mark style="color:yellow;">**+1 advantage**</mark> modifier for their attack roll if they have higher initiative than their target, or a <mark style="color:yellow;">**-1 disadvantage**</mark> modifier if they have lower initiative than their target. If both the player and NPC have the same initiative, then no modifier will apply.

Initiative advantage and disadvantage modifiers also apply to players and NPCs using special attack abilities or damage-causing abilities.


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