Kheïtanni

Their once noble souls blackened by years of hatred and spite at their betrayal at the hands of the followers of the Tyrant-God, the Kheïtanni sequester themselves high in the tall mountains of the north, endlessly weaving cruel and intricate plots to exact their revenge against their former kin.

When the Kheïtanni fell, their bodies were burned and their wings shattered. This near-death experience left them hardened and with far greater Toughness than their former selves. The wounds and scars of battle mean little to them now, and they merely shrug off all but the most telling of blows.

Statistics

​SpeedAgilityStrengthToughness

4

5

4

5

MindEmpathyBraveryPerception

6

6

7

7

Void Form

Kheïtanni can shift into Void Form – a sinister ability caused by the near death experience of their tragic fall. By walking the paths between the physical and spirit realm – and between the living and dead – they can do things no mortal being can do. They appear and attack without warning, they pass through walls like ghosts, and their enemies' blades miss flesh and slice through trails of black smoke instead.

Void Leap: The player can instantly move to location 2 hexes away for 2 Action Points. Roll a dice before moving. On the roll of 1, the player receives the Voidsick keyword after the move is complete. If Void Leap is used to move into a hex that is affected by The Void, the player receives the Voidsick keyword on the roll of a 1 or 2. Insubstantial: When the player receives damage, reduce the damage by 1 down to a minimum of 1. Voidborne Raiders: When the player rolls for initiative, treat a roll of 2+ as a 10.

Soulburn

The malign and twisted nature of the Kheïtanni is such that they would rather inflict pain upon themselves than lose the opportunity to unleash destruction upon their hated enemies. Kheïtanni have the Soulburn ability, which allows them to sacrifice part of their life force in order to fuel their spells and abilities.

If the player attempts to use an ability, don’t make a normal roll. Instead the player loses 1 HP and rolls a dice. On a 2+ the ability succeeds.

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