> For the complete documentation index, see [llms.txt](https://rulebook.dawnofthetyrant.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://rulebook.dawnofthetyrant.com/rules/movement/movement-abilities.md).

# Movement Abilities

### Flying

**Void Leap:** The player can instantly move to location 2 hexes away for 2 Action Points. Roll a dice before moving. On the roll of 1, the player receives the *<mark style="color:orange;">**Voidsick**</mark>* keyword after the move is complete. If Void Leap is used to move into a hex that is affected by The Void, the player receives the *<mark style="color:orange;">**Voidsick**</mark>* keyword on the roll of a 1 or 2.

### Void Form

**Soar:** The player can move to a location 1 hex away for 1 Action Point. In this way, they can move between multiple hexes in a single turn. Roll a dice before moving. On the roll of 1, the player receives the *<mark style="color:orange;">**Grounded**</mark>* keyword after the move is complete. Soar may not be used to move into a hex that is affected by The Void.
