Movement
Moving Your Character
In the player turn phase, you may move your character one hex in any direction, as long as the adjacent hex tile is not impassable terrain, such as ocean.
Moving one hex requires 3 Action Points, meaning that the movement action will take the entire turn.
You may not move if your character is Knocked Down, has the Frozen keyword, or if you have incomplete assignments.
The GM also has the ability to move the warband together. If they do this, they will choose a hex tile to move the players in the warband to. Any characters that would be able to move into the chosen hex tile will be moved. Any characters that are too far away, or are unable to move for any reason, will remian where they are.
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