Special Attacks

Lánaraï archers of the the path of The Triumphant Wings launch their Lightning Strike from afar, raining down arcane-imbued bolts of righteous fury at a terrifying rate of fire, their bow-arms moving at unnatural speed. Meanwhile, Kheïtanni warriors of the path of The Unlidded Eye unleash their Black Fury, a berserk rage that rains down so many vicious blows upon their hated foes that they cannot hope to find an opening to strike back.

Special Attacks are gained by choosing a Path and spending Path Points to learn a new ability that is unique to that Path. These are more powerful than normal attacks and cause addtional damage on top of the player's normal damage. Special Attacks include both melee and ranged attacks, which will always require the attacker to gain Strike or Vantage on their intended target first.

In additioon to causing extra damage, there are four types of Special Attacks, each of which have additional effects.

Combo

A Combo attack uses one action point rather than requiring the remainder of the turn. If the attacker has action points remaining after this attack is made, they may make further actions including attacks as normal.

Counter

In addition to this attack, the attacker gains the Counter keyword for one turn. If a character with the Counter keyword is attacked, they immediately make a free attack against the character that attacked them.

Onslaught

If this attack is successful, the target receives the Overwhelmed keyword for one turn. Overwhelmed characters cannot attack or use damage-causing abilities.

Deathblow

If the roll for a Deathblow attack is 10, the target is slain immediately and may not make an armour save. Deathblows have no effect on targets with the Monstrous keyword, they are too large and tough to be brought down so easily!

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