# Change Log (App)

### App • 0.3.4 (294)

* NPCs now have 3 action points per turn
* There is no longer a distinction between NPC tactics and combat actions when using action points
* Fixed an issue where groups weren’t appearing on the map for the GM
* Added online status for players

### App • 0.3.3 (293)

* The hex indicator will show a higher or lower dungeon tile as not travelable unless it is a ramp
* Implemented hunger and thirst features
* Players can now collect and use an item from a usable resource in a single action
* Players can now collect and craft an item from a craftable resource in a single action

### App • 0.3.3 (292)

* The GM Turn indicator is now green for GMs and red for players
* Improved the UI for accessing crafting and paths
* Fixed an issue with null exceptions in worlds where there is no weather
* The game now loads the first player’s world for GMs
* The player object is no longer spawned for GMs who are not players
* Tapping the hex shortcut will now cycle between players in different worlds for GMs
* The player and group pins can now display up to 5 players

### App • 0.3.3 (291)

* Added new high resolution Item, Ability and Formula icons
* Content importer now points to new icons
* In Storyline, the content pull UI can now be tapped to load more items

### App • 0.3.3 (290)

* Added 6 new player profile images
* Fixed an issue with commas when importing items from CSV
* Improved the appearance of drawing loot cards

### App • 0.3.2 (289)

* Sign in and sign out now use the new auth route
* Fixed a bug that occurred when tapping the enemy shortcut in the top nav multiple times
* Added and set up Rhïan Temple dungeon assets
* Added wall variants for the Rhïan Temple dungeon assets

### App • 0.3.1 (288)

* Added an enhanced dynamic weather system that adds snow and rain effects
* Weather system now receives the weather state from the server
* Win direction now controls wind effects, cloud direction and rain or snow angle
* Improved the lighting on the draw screen
* Fixed an issue where the moon icon was shown on the hex card during daytime
* Fixed an issue where players in different worlds were placed incorrectly on the map
* Fixed some issues that could occur when players used portals
* Improved the portal loading screen animation
* Started work on a feature to allow GMs to quickly switch between worlds players in their warband are in

### App • 0.3.0 (285)

* Added tooltips for the action points and health UI elements on the Player Card
* Added a tooltip for the path UI element on the Friend Card
* The Hex Card will no longer allow players to attempt to move into Impassable hexes
* Implemented movement checks for Treacherous terrain
* Separated the main game and world scenes files
* Reorganised the Scenes folder
* The world scene is now loaded dynamically based on the player’s location
* Added a set of placeholder hex tiles and add-ons for dungeons
* The layout system now supports add-ons for hex tiles
* Tiles in the layout system can now been given varying heights
* Added a test dungeon scene
* Improved the lighting settings for overworld and dungeon scenes
* Fixed some issues with the worlds loading screen

### App • 0.3.0 (283)

* Added support for multiple worlds including the overworld and dungeons
* Info about multiple worlds is now received from the server in the bundle
* Implemented the ability for players to travel between worlds using Portals
* Added a loading screen that appears when a portal has been used

### App • 0.2.36 (282)

* Added tooltips for the action points and health UI elements on the Player Card
* Added a tooltip for the path UI element on the Friend Card
* The Hex Card will no longer allow players to attempt to move into Impassable hexes
* Implemented movement checks for Treacherous terrain
* Seperated the main game and world scenes files
* Reorganised the Scenes folder
* The world scene is now loaded dynamically based on the player’s location
* Added a set of placeholder hex tiles and add-ons for dungeons
* The layout system now supports add-ons for hex tiles
* Tiles in the layout system can now been given varying heights
* Added a test dungeon scene
* Improved the lighting settings for overworld and dungeon scenes

### App • 0.2.35 (280)

* Fixed an issue where armour save assignment cards showed the wrong profile for players
* Improved UI on smaller device screens
* Implemented Story Rolls for GMs
* The Friend Card now shows the player’s primary Path
* The Enemy Card now shows heroic frames for tougher enemies
* Fixed an issue where gifting money was incorrectly limited
* GMs can now gift players with money up to a set limit per player level
* Started work on adding Tyranny Points for GMs
* Redesigned the turn, time and powers section of the Group Card
* Added tooltips for the turn, time, tyranny and transmute UI elements on the Group Card
* Added tooltips for the action points and health UI elements in the Top Navigation

### App • 0.2.34 (279)

* Implemented an API to propagate world hex content to an environment instance in that world
* Implemented an API to spawn content in a world environment instance
* Player health in the top bar now shows HP and Max HP
* Added Action Points and health to the Player card
* Added a GM tag to the Player card
* Fixed an issue where players who joined quests could be given the same quest multiple times
* Fixed an issue where hex and players on hex server APIs were being called twice
* Worked on a new pinch and zoom feature for the world map
* Added feature flagging

### App • 0.2.33 (278)

* Fixed an issue where line breaks weren’t correctly converted in keyword descriptions
* Fixed an issue where card headers were too wide
* Fixed a typo in the warband co-op mode description
* Encounters can now have tags
* Added new path icons to the Paths card

### App • 0.2.32 (277)

* Improved the UX for the profile and account cards so they now use a full screen page style with a back button
* Moved the warband settings options to a new screen that uses a full screen page style with a back button
* Users can now reset their password securely from the account card
* When the menu is opened, it is now always scrolled to the top
* Added extra space to the bottom of the menu, player card scroll areas, the hex glimpse, the interact glimpse and helper cards
* Fixed card headings UI so a line doesn’t appear through them when they fade in and out
* Roll for initiative result now says completed instead of succeeded
* Removed some redundant UI
* Updated the splash screen artwork

### App • 0.2.32 (276)

* Added the ability for a user to access their account and reset their password with a secure code

### App • 0.2.31 (275)

* Gifts now appear as a moment card for recipient players via socket when they are connected or when they next sign in

Implemented the new dynamic content page system

* Added story, about and credits pages
* Fixed a range of issues with Path ability cost calculation
* Fixed an issue where the quest actions popup had no overlay

### App • 0.2.31 (274)

* Players can now gift money and items to other players in their warband

### App • 0.2.31 (273)

* The warband name is now shown in the race specific colour
* Updated player list items, quests and helpers to use the newer card style
* Added the location name and hex number to the interact glimpse
* Fixed an issue with displaying the keyword or ability name on the keyword info popup

### App • 0.2.30 (270)

* Fixed an issue where the roll glimpse headings were not appearing correctly
* Fixed an issue where back button labels were not appearing correctly
* Fixed an issue where after making a combat roll, the enemy card is not shown after pressing the done button
* Fixed an issue where the warband co-op mode switch in group settings was not initially set correctly
* Removed the GM is also player switch from group settings

### App • 0.2.29 (269)

* Fixed an issue where Quest and Encounter roll items had UI layout errors
* Fixed an issue where the Tactics popup had UI layout errors
* The moment card now correctly blocks clicks from raeching the world map underneath
* The quest completed moment card is no longer shown on sign in
* The quest completed moment card now shows prestige gained by completeing the quest
* Removed the made with Unity screen
* Left and right buttons for Feats on the roll glimpse are now faded out if there is only one item

### App • 0.2.28 (268)

* Fixed an issue where double tapping a switch player icon causes auth issues

### App • 0.2.28 (267)

* Item augments are now correctly shown for crafting products
* Item info can now be shown for crafting pool items
* Damage summary for combat abilities is now correctly shown
* Enemy cards for corpses no longer display activation and initiative UI elements
* Fixed an issue where warband pins moved incorrectly over the world map
* Fixed an issue where required rolls for combat abilities were incorrectly shown on the roll glimpse
* Fixed an issue where players in the battleground would be randomly re-ordered
* Fixed an issue where long hour names or high turn numbers could cause the group card UI to break

### App • 0.2.28 (266)

* Created framework for procedural ambience system
* Added ambient audio transitions for day and night
* Added a new music system that plays music intermittently

### App • 0.2.28 (262)

* PlayerInfo now provides the player’s warband name and whether their warband has co-op mode switched on
* Fixed an issue where rolling for combat abilities would show the wrong dice roll
* Added support for new ability effect source, XP and NPC threat enhancements
* Players from other warbands now appear in the Battleground if both your warband and theirs has co-op mode switched on
* Players from other warbands in the Battleground now have an icons to indicate that they are from another warband
* Friend cards and player list items for players from other warbands now show the name of their warband
* Fixed an issue that occurred on the roll card when making an encounter check
* Started work on a terrain snow shader

### App • 0.2.27 (261)

* The target assigner popup now shows players which enemy they have vantage or strike on
* Assigned roll attempts listed on the roll card now show which NPC the roll is assigned to for GMs
* The storyline now shows the hour and whether it is day or nighttime when starting a new turn
* Enemy NPCs can no longer heal or respawn on an occupied hex (managed in settings)
* The version info now fades in nicely on the splash screen
* The copyright year on the splash screen and menu is now set to 2023
* Fixed an error that occurs when the first slot of the crafting pool is empty
* Fixed a typo when rolling to attempt a crafting formula
* Fixed an issue where using a Loot Card from the inventory would not show the correct screen
* Improved the messaging and response states when using items
* The Mana glimpse and player card now correctly show Mana from augmented items
* Items with Manabind augments now show how much mana they provide
* The roll glimpse now prevents the player from rolling again until after the combat log has been shown

### App • 0.2.27 (260a)

* Added a new Creature NPC type
* Creatures now appear in the battleground
* Creatures have blue life bars to denote that they are passive
* Fixed an issue where the encounter card would not display correctly when attempting to assign an encounter as a GM
* Instant damage and damage over time abilities now show if they require vantage on the ability info panel
* Fixed an issue where new profile pics were missing from the edit character screen
* Fixed an issue where new profile pics were not appearing on player pins
* Character names are now shortened when shown in the menu character switcher
* Fixed an issue where the explore glimpse remained open on the create character screen
* Fixed an issue where the menu reined open on app reload
* Selected tabs now appear in the selected colour on the player card
* Added some temporary updates to the old content generation system
* Added a feature to generate world content based on zone resources and NPCs from the Content Editor
* Warbands can now switch Co-Op (PvE) mode on or off (setting only, not implemented)

### App • 0.2.26 (260)

* Logs now correctly use a or an before the name of a feat
* Fixed an issue where effects were stretched on the friend card
* Improved the layout of the unbound feat button
* Added context help for unbound feats
* Fixed an issue where Rest and Revive were activated on tap rather than release
* Fixed an issue where effect chips and info panels for combat bonuses didn’t show the right name or information
* Modifiers shown when rolling for attack and hostile abilities now account for initiative bonuses and penalties
* Added 4 new profile options for players and Lánaraï and Kheïtanni NPCs
* Added the Skittish and Peaceful keywords
* Implemented the new Zone type
* Moved some hardcoded settings into rules settings

### App • 0.2.25 (259)

* Fixed an issue where casters couldn’t gain vantage on NPCs

### App • 0.2.24 (258)

* Fixed an issue where ranged damage was not calculated correctly
* Implemented the new Dominion type
* Hexes can now be assigned a Dominion
* Fixed an issue where activated NPC abilities appeared on the roll screen with a cooldown
* The back button in the create character screen now matches the updated UI style
* If a warband has no shared quests there’s now a message under the warband quests tab
* Unbound feats are now hidden for GMs
* Fixed an issue where the UI doesn’t re-enable after an activated NPC is unable to use an ability
* Fixed an issue where the roll required for an activated NPC to use an ability was miscalculated

### App • 0.2.24 (258)

* Fixed an issue where ranged damage was not calculated correctly
* Implemented the new Dominion type
* Hexes can now be assigned a Dominion
* Fixed an issue where activated NPC abilities appeared on the roll screen with a cooldown
* The back button in the create character screen now matches the updated UI style
* If a warband has no shared quests there’s now a message under the warband quests tab
* Unbound feats are now hidden for GMs
* Fixed an issue where the UI doesn’t re-enable after an activated NPC is unable to use an ability
* Fixed an issue where the roll required for an activated NPC to use an ability was miscalculated

### App • 0.2.23 (257)

* Increased the speed that menu-style cards open and close
* Decreased the time required for long hold interactions
* Added haptics to path ability interactions
* Abilities now show the Mana and Action Points required to use them
* Ability information now shows the amount of Mana the Ability requires
* Item information now shows the amount of Mana the item provides
* Added a mana glimpse to show the player’s total available Mana when viewing information about an Ability
* The player’s total available Mana is now shown in the Spellbook tab on the Player card
* Fixed an issue where keywords did not display correctly on the Ability information panel
* Improved the way combat bonuses are shown on the Ability information panel
* Fixed an issue where the top navigation could be hidden by some actions
* Fixed an issue where crafting items didn’t correctly reference the available quantity from inventory

### **App • 0.2.22 (256)**

* Added coloured navigator icons for each Path
* Added specialisation text for Paths
* Added the Lured, Lupine and Contemptuous keywords
* Temporarily simplified path upgrade cost calculation
* The Player, Paths and Crafting cards now use a sliding open animation style

### **App • 0.2.22 (255)**

* Fixed an issue with the log entry for when a character has a keyword
* Attempt item on the roll screen now show the AP cost for each attempt
* Redesigned the player profile to use a full screen layout instead of a card
* Redesigned the Paths panel to use a full screen layout instead of a card
* Redesigned the Crafting panel to use a full screen layout instead of a card
* Reorganised the Paths screen into tabs for Aspects, Unlockables and Description
* Added descriptions for Paths

### **App • 0.2.21 (254)**

* Implemented the new Faction type
* Quests can now have faction prestige as a reward
* Quests can now start a new quest on completion
* Added faction prestige to the player card
* When viewing the world map screen the view is now instantly in the right place
* Added the Ambusher keyword

### **App • 0.2.20 (253)**

* Re-enabled unbound feats
* Improved the UI on the Resource action panel
* Fixed an issue where the interact glimpse player list had an error for GMs
* Single players can now progress their turn

### **App • 0.2.19 (252)**

* Fixed an issue where moment cards didn’t use the right overlay
* Posts that appears as moments are now marked as read when the moment is shown
* Moment cards are now only shown if the event is about you
* Tapping the pin on the hex card now also selects the player’s hex
* Tapping the pin on the hex card now takes GMs to the current hex shortcut
* Added a new puzzle collectable type
* Added icons for loot, resource and puzzle collectables

### **App • 0.2.18 (251)**

* Fixed a regression issue where players couldn’t view Quest cards
* GMs can now browse the Void and Encounter decks correctly

### **App • 0.2.17 (250)**

* Warbands now have Transmute Points
* Improved the hour counter and added Transmute Points to the Warband card
* Improved the turn counter on the Warband card
* Added tabs to the Warbands card for players and quests
* GMs can now see all quests that players in their warband have
* Fixed a typo in story logs when an NPC is slain by you
* Added a popup panel that explains what a keyword’s effects are
* Renamed the Fly button on the Hex card to Soar to align with the Keyword description

### **App • 0.2.17 (249)**

* Tapping the hex shortcut now cycles through warband player locations for GMs
* Temporarily disabled automatically marking posts as read due to unexpected server crashes
* Feat related stories now display a feat icon in the Storyline card
* Linked the menu to legal page stubs

### **App • 0.2.16 (248)**

* Players are no longer able to start flying in a Void affected hex
* Improved the storyline wording when encounters checks are made
* Storyline wording now uses the words was and were correctly
* Fixed a positional issue with the quests tab on the Player card
* Fixed an issue with displaying Quest and Encounter feats on the roll glimpse
* Fixed an issue Quest rules being generated out of order
* Adjusted the lighting for the dice so its shadow isn’t visible when entering the roll view
* Improved the design of start of turn markers on the storyline card
* The onboarding experience can now be re-accessed from the app menu
* The app menu now contains a link to the rules wiki
* Updated the content builder

### **App • 0.2.16 (247)**

* Added a down for maintenance banner
* The app now checks the server status on start-up before displaying the sign in screen
* Added an onboarding experience that is shown to first time users
* Added 3 of the 5 onboarding videos
* Improved how copyright and version information is set for the splash screen and menu

### **App • 0.2.15 (246)**

* Fixed an issue where the build was pointing to the wrong server endpoint

### **App • 0.2.15 (245)**

* Fixed an issue where quest items were incorrectly positioned on the helper card
* Fixed an issue where the super overlay was missing when viewing quest actions
* Removed the option for the GM to move the whole warband
* Added haptic feedback for long press actions
* Added feedback when a crafting ability is used
* Reordered players on the warband screen and interact glimpse so you, the GM and warband members are at the top
* Cards on the draw screen are now reset instantly when returning to the screen
* Rest and recover have been added to the storyline
* Players are now allowed to see where their warband members are on other Hex tiles
* Improved the messaging on the roll glimpse after a roll has been made
* Added Void Encounters as a new type of Encounter
* Encounter and Void cards can now be set to appear in the deck multiple times
* Players are now assigned a Void card draw if they enter a Void affected hex
* Players can now draw a Void card
* Encounter and Void cards are now individually shown in the top navigation

### **App • 0.2.14 (244)**

* Completed work on allowing GMs to use abilities for activated NPCs
* Refactored some roll glimpse code
* The Void FX is now influenced by the day night cycle

### **App • 0.2.14 (243)**

* The player card will now scroll the view to the top when you tap any tab or shortcut
* Tapping the player shortcut now always show the first tab
* The world map will now never scroll while the menu is open
* Refined the You screen with clearer subheadings
* Removed deprecated items from the You screen
* Moved ability effects and keywords to the Statistics screen
* The Rest and Revive abilities now appear as abilities instead of button on the spellbook screen
* The hints on the roll card are now tailored for players and GMs
* Tactics info and buttons are now only shown on friend cards when the battleground card is also open
* Added the ability to sign out from the main menu
* Added wind trail FX synched to the server weather
* Started work on adding The Void FX

### **App • 0.2.14 (242)**

* Fixed an issue where initiative rolls were not working correctly for players
* Fixed an issue where the player icon wasn’t tappable for GMs with an activated NPC
* It is no longer possible to rapidly tap view settings buttons too quickly
* Started work on allowing GMs to use abilities for activated NPCs

### **App • 0.2.14 (241)**

* Fixed an issue where augmented items did not appear correctly
* Fixed an issue where melee and ranged damage from augmented items was not shown correctly

### **App • 0.2.14 (240)**

* Added the ability for a GM to roll for initiative as an NPC

### **App • 0.2.14 (239)**

* Fixed an issue where the GM’s profile showed an activated NPC state with no activated NPC
* Fixed an issue where the player icon when making armour save roll was incorrect
* Player waiting icons on the warband screen are now only shown for non-GM players and in the player turn phase
* Started working on wind particle FX

### **App • 0.2.13 (238)**

* The GM can now see action points for enemy NPCs on the Battleground card&#x20;

### **App • 0.2.13 (237)**

* Moved the server endpoint to tyrantrpg-api-design.6x0.io
* Added the ability for a GM to attempt an armour save as an NPC
* The health bar now updates for NPCs and players after failing an armour save roll

### **App • 0.2.13 (233)**

* Added a pause button to the music card
* Added separate sliders for music and sound FX to the music card
* Added an alpha version of a combat track which is triggered when enemies are revealed in the Battleground card

### App • 0.2.13 (232)

* Added the ability for a GM to perform a combat check on a player as an activated NPC
* Fixed an issue where using some abilities did not show the roll screen
* Fixed an issue where tactics were sometimes incorrect on friend cards

### App • 0.2.13 (231)

* Initial implementation of FMOD with a rudimentary volume slider

### App • 0.2.13 (230)

* Added a Music UI panel

### App • 0.2.13 (229)

* Fixed a known issue where a notification says GM has caused 0 damage when attacked as an activated NPC
* The current tactic of a GM’s activated NPC is now shown on the friend card
* Started work on implementing the ability for a GM to attempt a combat check as an activated NPC
* Started work on implementing the ability for a GM to roll an armour save as an activated NPC

### App • 0.2.13 (228)

* Fixed an issue where the roll glimpse showed the wrong info when rolling for initiative
* Added the ability for a GM to attack a player as an activated NPC

### App • 0.2.12 (227)

* Added the ability for a GM to gain vantage and strike on a player as an activated NPC
* Added the ability for a GM to evade combat as an activated NPC
* Added a new app icon

### App • 0.2.12 (226)

* Fixed some UI issues on the players actions card
* The combat glimpse is now correctly shown for activated NPCs
* Worked on implementing the ability for a GM to gain vantage and strike on a player as an activated NPC
* Worked on implementing the ability for a GM to evade combat as an activated NPC

### App • 0.2.12 (225)

* Fixed an issue where the mark all post as read button on the storyline card didn’t fade when all posts were read
* Quests are now accessed through the quest giver who is present on the hex tile
* NPCs can now be set to be present only during certain hours
* Added occlusion culling for performance optimisation
* The top navigation profile now shows the GM’s activated NPC if they have one
* GMs can now deactivate NPCs
* Started work on showing tactics actions on player targets if the GM has activated an NPC

### App • 0.2.11 (224)

* Progressing the turn phase is now processed correctly as a socket event
* The UI is now updated when the GM progresses the turn phase
* Enemy corpses, looted enemies and knocked down players are now shown on the Battleground card
* Added a button to mark all posts as read on the storyline card
* Added a button to scroll to the bottom on the storyline card
* Improved the title copy for the moment card
* The tactics popup is no longer shown after a roll is cancelled or completed
* Fixed a layout issue on the player card
* Fixed some erroneous states where other hexes could be selected while the confirm glimpse is open
* Fixed an issue where the top navigation threw an error for players who aren’t in a warband
* Fixed an issue where the draw button isn’t hidden after drawing your last available card

### App • 0.2.10 (223)

* Added activation properties to enemies
* Enemy cards now show the activation state
* A GM can now activate an NPC in their turn phase
* Fixed an issue where tapping the enemy shortcut didn’t open the battleground correctly

### App • 0.2.10 (222)

* Added new melee and ranged damage icons
* The group card now shows if the current turn is the GM or player phase
* Added in-world hours of the day
* Added a selected state for battleground actors

### App • 0.2.9 (221)

* Added new Encounter, Void and Loot card face artwork
* Added card face artwork for the 7 Loot item tiers
* Added item icons for all new Loot item tiers
* Encounter and Loot cards now animate nicely when drawn
* Fixed a rendering issue with the world map selection marker
* Fixed a bug where showing an Encounter card from the top nav hides the roll glimpse
* Encounter and Enemy cards now correctly block clicks on the world map

### App • 0.2.8 (220)

* Players can see dice rolls when rolling for statistics

### App • 0.2.8 (219)

* Temporarily removed the Mobile Input Field plugin
* Players can now roll for statistics
* Players can now set their statistic mode

### App • 0.2.7 (218)

* Added updated Kheïtanni Outpost environment assets
* Added world edge assets and placement system
* Added world edges to the demo world map
* Continued work on allowing players to roll their own character stats

### App • 0.2.7 (215)

* Fixed some issues where the right navigation icon wasn’t selected
* Fixed some missing elements in the new create character screens
* The Battleground (Tactics Visualiser) is now fully integrated
* The Battleground is now updated if a combat event occurs with the player’s group
* Started work on allowing players to roll their own character stat
* &#x20;Added new Lumë Pylon and Mórin Bone Shrine environment assets

### App • 0.2.6 (214)

* The GM can now assign a specific Encounter card to a player
* Added a richer race selection experience when creating a character
* Added the Fancy Carousel View asset to be used for onboarding screens

### App • 0.2.6 (213)

* Fixed an issue where Friend and Enemy Cards had incorrect icons
* Fixed an issue where Friend and Enemy Cards had a broken statistics layout
* The hex tile selector is now visible behind other objects
* Friend cards now show the character’s description and backstory in the More tab
* Character descriptions and backstories may now be up to 1000 characters
* Added a content page UI panel type
* Added an early concept of the Battleground (Tactics Visualiser)

### App • 0.2.5 (212)

* Improved the user flow when viewing Tactics Actions for NPCs
* The player can now tap on another player to view a Friend Card with details about that player
* Friend Cards show statistics, ability effects and keywords for other players
* GMs can now access player actions from Friend Cards
* GMs can now browse all Encounter cards

### App • 0.2.5 (211)

* The player can now request to reset their password from the sign in card
* Added the new Bloodhenge and bone assets
* Added some test miniatures for Battlegrounds UI exploration

### App • 0.2.4 (207)

* Encounter cards are now drawn manually when the player fails an Encounter check
* Cards can now only be drawn when applicable in the gameplay
* An icon now appears at the top if the player has an Assignment
* Added a help box to explain the various types of rolls on the roll card
* Added a help box to explain the various types of cards on the draw card
* Removed the option for unbound rolls
* Fixed an issue where tapping done on profile edit took the player to the map screen with no nav icon active
* Improved the layouts of account and character profile cards
* Fixed a visual glitch on the player card
* The player can now roll for armour saves
* Improved some Storyline logs for armour saves
* The player can now roll for Initiative checks

### App • 0.2.3 (206)

* Added pagination to the Storyline card
* Added pull tips to Storyline (X older or newer messages)
* Added Kheïtanni town assets
* Added waterfall test assets
* Improved bloom rendering settings
* Upgraded the Unity version to 2020.3.34f1
* Added the new Assignment data type
* Reordered the tabs in the Roll Card
* The Roll Card now displays Assignments
* Improved the appearance of views where there are no items
* The player can now roll for Encounter checks
* Fixed some errors on the map view with players who aren't in groups

### App • 0.2.2 (205)

* Improved the action logs when a player uses an ability that automatically succeeds
* Fixed an issue with missing symbols in ability info panel
* Fixed the position of the done button on the actions log glimpse
* Fixed an issue where the interact glimpse appeared over the overlay Improved the padding in the layout of the player equipment screen
* Improved the height of the actions log, interact glimpse and notification
* Fixed a grammar issue in stories where you do not need to roll for initiative
* You can no longer try to roll for combat feats from the roll screen
* The content importer now accepts 3 rather than 2 loot items per character
* When creating a new character, starter items are now automatically equipped
* Combat feats can now be assigned to certain NPC types and races
* Navigating to the map view now refreshes group locations on the map

### App • 0.2.1 (204)

* Added new map markers
* Fixed a typo when attempting to draw a Void Card
* Fixed some issues where exiting Paths via the header can leave the Honour glimpse open
* The player can now be reloaded by tapping the player icon
* The player is now reloaded if the device enters and leaves the app without trggering a reload
* The target assigner is no longer shown when using an AoE ability
* Added a simple solution to update the location of other players in a group when they move
* Improved UI panel layout to better suit devices with smaller screens
* Known issue with the Paths UI panel layout (to be fixed)
* Improved the scrollable areas on many UI panels

### App • 0.2.0 (203)

* Fixed an issue where quest posts in storyline didn’t get marked as read correctly
* Fixed an issue where flags were not cleared when switching to a different player
* Fixed a range of issues with flags not being raised and lowered correctly
* Fixed an issue with incorrect quest posts in storyline
* Quest stories now show the correct name and GM tag

### App • 0.1.202

* Added new UI icons
* Renamed Combat Log to Action Log
* Resources are no longer shown when none remain
* Fixed an issue where receiving an Encounter card throws an error
* Fixed an issue where the GM player pin was shown in some cases
* Fixed an issue where encounter checks were not showing consequences or stories
* Fixed an issue where feat failure or success was shown immediately in a notification
* A message is now shown if a player or NPC does not need to roll for initiative
* The moment card is now only shown if a quest is assigned by the GM

### App • 0.1.201

* Fixed an issue where if reward points have zero value they still appeared on the moment card
* Prevented the resource actions panel showing tags that aren’t needed
* Fixed an issue with rules not appearing for quests
* Fixed an issue where tapping the encounter shortcut while the hex glimpse is shown creates an erroneous UI state
* Added a timer so reloading after the app loses focus only occurs after a set period
* Fixed an issue where gained keywords don’t appear correctly in the combat log

### App • 0.1.200

* Fixed an issue where the overlay was not shown with the moment card

### App • 0.1.199

* Fixed an issue where the interact card could not be scrolled
* Fixed an issue where ability results would not be interpreted correctly by the roll glimpse
* Fixed an issue with loot card icons
* Fixed an issue with the loot corpse button
* Fixed an issue where encounter rolls weren’t displayed correctly in storyline
* Fixed an issue where NPCs slain by instant damage abilities weren’t displayed correctly in storyline
* Fixed an issue with the player statistics view
* NPC cards now display all of their statistics Improved the button size on the paths card

{% hint style="info" %}
Versions prior to **0.1.199** were part of the Pre-Alpha development phase.
{% endhint %}


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