# Statistics

### Agility

Used when attempting to **Evade** combat, which allows the player or NPC to disengage from melee combat and avoid fighting for a turn.

Used when attempting these Feats:

* **Agility** (combined with **Speed**)
* **Artisanship** (combined with **Empathy**)
* **Dexterity** (combined with **Mind**)
* **Stealth** (combined with **Perception**)

### Speed

Used when attempting to gain **Strike** on an enemy in combat, which represents the player or NPC charging into the fray.

Used when attempting these Feats:

* **Agility** (combined with **Agility**)

### Perception

Used when attempting to gain **Vantage** on an enemy in combat, which represents the player or NPC finding an ideal position to fire from.

Used when making an unbound roll to gain the **Perceptive** keyword, which allows a player to find hidden resources and enemies in ambush.

Used when making a combat check against a **Blinding** enemy.

Used when attempting these Feats:

* **Perception**.
* **Knowledge** (combined with **Mind**)
* **Stealth** (combined with **Agility**)
* **Charisma** (combined with **Empathy**)

### Strength

Used when attempting to attack in melee combat, including special combat abilities. For ranged combat, the strength of the weapon is used instead.

### Toughness

Used when attempting to defend in combat, including against special combat abilities.

Used when attempting these Feats:

* **Bravery** (combined with **Bravery**)
* **Endurance** (combined with **Mind**)

### Mind

Used when attempting to cast most spell-like abilities.

Also used when making a combat check against a **Disorienting** enemy.

Used when attempting these Feats:

* **Willpower** (combined with **Bravery**)
* **Dexterity** (combined with **Agility**)
* **Endurance** (combined with **Toughness**)
* **Knowledge** (combined with **Perception**)
* **Wisdom** (combined with **Empathy**)

### Bravery

Used when making combat checks against a **Terrifying** enemy.

Used when attempting these Feats:

* **Bravery** (combined with **Toughness**)
* **Willpower** (combined with **Mind**)

### Empathy

Used when making an unbound roll to gain the **Persuasive** keyword, which allows the player to negotiate for better prices in marketplaces.

Used when attempting these Feats:

* **Charisma** (combined with **Perception**)
* **Artisanship** (combined with **Agility**)
* **Wisdom** (combined with **Mind**)
