Statistics

Statistics indicate a character's prowess or natural characteristics in a given field. There are 8 statistics that all players and NPCs have.

Agility

Used when attempting to Evade combat, which allows the player or NPC to disengage from melee combat and avoid fighting for a turn.

Used when attempting these Feats:

  • Agility (combined with Speed)

  • Artisanship (combined with Empathy)

  • Dexterity (combined with Mind)

  • Stealth (combined with Perception)

Speed

Used when attempting to gain Strike on an enemy in combat, which represents the player or NPC charging into the fray.

Used when attempting these Feats:

  • Agility (combined with Agility)

Perception

Used when attempting to gain Vantage on an enemy in combat, which represents the player or NPC finding an ideal position to fire from.

Used when making an unbound roll to gain the Perceptive keyword, which allows a player to find hidden resources and enemies in ambush.

Used when making a combat check against a Blinding enemy.

Used when attempting these Feats:

  • Perception.

  • Knowledge (combined with Mind)

  • Stealth (combined with Agility)

  • Charisma (combined with Empathy)

Strength

Used when attempting to attack in melee combat, including special combat abilities. For ranged combat, the strength of the weapon is used instead.

Toughness

Used when attempting to defend in combat, including against special combat abilities.

Used when attempting these Feats:

  • Bravery (combined with Bravery)

  • Endurance (combined with Mind)

Mind

Used when attempting to cast most spell-like abilities.

Also used when making a combat check against a Disorienting enemy.

Used when attempting these Feats:

  • Willpower (combined with Bravery)

  • Dexterity (combined with Agility)

  • Endurance (combined with Toughness)

  • Knowledge (combined with Perception)

  • Wisdom (combined with Empathy)

Bravery

Used when making combat checks against a Terrifying enemy.

Used when attempting these Feats:

  • Bravery (combined with Toughness)

  • Willpower (combined with Mind)

Empathy

Used when making an unbound roll to gain the Persuasive keyword, which allows the player to negotiate for better prices in marketplaces.

Used when attempting these Feats:

  • Charisma (combined with Perception)

  • Artisanship (combined with Agility)

  • Wisdom (combined with Mind)

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