# Action Points

Every turn, each player has 3 Action Points that they can use to move across the map, fight enemies, use their abilities, collect resources and more.

Many actions cost 1 Action Point. Some more complex and special abilities may require 2 or even 3 Action Points, as they are more powerful or more difficult to perform than ordinary abilities.

### Types of Actions

* Movement actions – including special movement abilities.
* Tactics actions – including Strike, Vantage and Evade.
* Combat actions – including both melee and ranged attacks, as well as special attack abilities.
* Using abilities.
* Attempting Feats – including Encounters, Quests and Assigned Feats.
* Gathering resources.
* Crafting items.

### Movement Actions

Movement is a special type of action. It requires <mark style="color:yellow;">**3 Action Points**</mark> (a full turn), meaning that you cannot perform any other actions in the same turn as you move.

{% hint style="info" %}
Players may have special movement abilities that affect this, however. For example, both the innate *<mark style="color:purple;">**Fly**</mark>* and *<mark style="color:purple;">**Void Form**</mark>* abilities allow players to move without ending their turn.
{% endhint %}

### Combat Actions

Combat is also a special type of action. It costs <mark style="color:yellow;">**1 Action Point**</mark> to make an attack, and you can perform other actions before you make an attack. However, combat is always the final action in a turn. Once you attack, you cannot perform any other actions that turn and any remaining action points are lost. This also means that only a single combat action can be made in a turn.

This rule also applies to Combat special abilities, including Combo, Counter, Onslaught and Deathblow ability types.

{% hint style="info" %}
The **Combo** special attack type is the sole exception to this rule. Combo attacks also cost <mark style="color:yellow;">**1 Action Point**</mark>, but do not end the turn for the player.
{% endhint %}

### Free Actions

Some actions do not use any Action Poimts and may always be taken for free.&#x20;

**These include:**

* Rolling for Initiative, Encounter or Combat checks.
* Rolling for armour saves.
* Equipping or un-equipping items.
* Buying or selling items in marketplaces.
* Accepting or completing Quests.
* Drawing Encounter, Void or Loot cards.


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