Action Points
Every turn, each player has 3 Action Points that they can use to move across the map, fight enemies, use their abilities, collect resources and more.
Many actions cost 1 Action Point. Some more complex and special abilities may require 2 or even 3 Action Points, as they are more powerful or more difficult to perform than ordinary abilities.
Types of Actions
Movement actions – including special movement abilities.
Tactics actions – including Strike, Vantage and Evade.
Combat actions – including both melee and ranged attacks, as well as special attack abilities.
Using abilities.
Attempting Feats – including Encounters, Quests and Assigned Feats.
Gathering resources.
Crafting items.
Movement Actions
Movement is a special type of action. It requires 3 Action Points (a full turn), meaning that you cannot perform any other actions in the same turn as you move.
Players may have special movement abilities that affect this, however. For example, both the innate Fly and Void Form abilities allow players to move without ending their turn.
Combat Actions
Combat is also a special type of action. It costs 1 Action Point to make an attack, and you can perform other actions before you make an attack. However, combat is always the final action in a turn. Once you attack, you cannot perform any other actions that turn and any remaining action points are lost. This also means that only a single combat action can be made in a turn.
This rule also applies to Combat special abilities, including Combo, Counter, Onslaught and Deathblow ability types.
The Combo special attack type is the sole exception to this rule. Combo attacks also cost 1 Action Point, but do not end the turn for the player.
Free Actions
Some actions do not use any Action Poimts and may always be taken for free.
These include:
Rolling for Initiative, Encounter or Combat checks.
Rolling for armour saves.
Equipping or un-equipping items.
Buying or selling items in marketplaces.
Accepting or completing Quests.
Drawing Encounter, Void or Loot cards.
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