Dawn Of The Tyrant RPG
Discover the game
  • Introduction
    • Introduction
    • Designer's Notes
    • Alpha Access
    • Glossary
  • Rules
    • Getting Started
    • Characters
      • Statistics
      • Creating a Character
      • Progression
    • The Turn Sequence
      • Action Points
      • Initiative
      • NPC Actions
    • Movement
      • Movement Abilities
      • Encounter Checks
    • Combat
      • Using Tactics
      • Attacking
      • Special Attacks
      • Slain & Knocked Down
      • Tips for GMs
    • Feats
    • Items
    • Abilities
      • Arcane Abilities
    • Keywords
      • Racial Traits
      • Common Keywords
      • Hunger and Thirst
    • Crafting
  • Lore
    • Introduction
    • The Setting
    • The Story
    • Asymmetricals
    • Ascension Of The Násr
      • The Eight Násr
    • The Fringe World Rebellion
    • Fall Of The Násr
    • Entombment Of The Násr
    • Telárkharóth, City of Stars
    • Ithákharóth, City of the Flame
    • Fire In The Void
    • The Unquiet Age
    • Songs & Chants
      • Kheïtanni Curse
      • Rhïan Morning Prayer
      • Mórin Spell
  • Playable Races
    • Lánaraï
      • Behold The Children Of Stars
      • Warrior Orders
      • Lánaraï Paths
    • Kheïtanni
      • Broken To Ashes, Reborn Of Fire
      • Warrior Orders
      • Kheïtanni Paths
    • Rhïan
    • Vaïar
  • Other Races
    • Faënar
    • Mórin
    • Jïnnaïar
    • Lulúkhaï
  • Locations
    • Vónekh VII
    • Khaïrnóth
      • The Pillars Of Heaven
      • Evermoon Crag
      • The Silver Spine
      • Duskwood Vale
        • Quest Planning
      • Starfall Chasm
      • Coast Of Thorns
    • Vaëtar
      • Rhïatar
      • Isles of the Vaïar
      • Valley of the Sun
      • The Dawn Glades
      • Iónari Delta
      • The Grey Titans
    • Nharán
      • The Angel’s Reaches
      • The Shimmering Plains
  • Documentation
    • Change Log (App)
    • Change Log (Server)
    • FMOD
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  • Vantage
  • Strike

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  1. Rules
  2. Combat

Using Tactics

Vantage

If you previously had vantage on another enemy, that is replaced by the newly chosen enemy. You can only have vantage on one enemy at any a time. You will also lose strike on any enemy you previously had it for, you cannot gain vantage and strike at the same time.

If the roll fails, your action point is still used, but nothing happens. Your attempt to gain vantage has failed. You will keep vantage or strike on any enemy you previously had it for.

If an enemy gains vantage on you, then you automatically gain vantage on them as long as you have a ranged weapon and your range is equal to or better than your enemy’s.

If an enemy gains strike on you, then you lose vantage on any enemy you previously had it for. You automatically gain strike on the enemy that gained strike on you.

Strike

You can only have Strike on one enemy at any a time, so if you previously had Strike on another target, that is replaced by the new target. You will also lose Vantage on any enemy you previously had it for, you cannot gain vantage and strike at the same time.

Evading does not count as movement and is not the same as fleeing. You do not leave the hex you are on.

If the roll fails, your action point is still used, but nothing happens. Your attempt to evade combat has failed. You will keep vantage or strike on any enemy you previously had it for.

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Last updated 3 months ago

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