Using Tactics

Vantage

In order to make a ranged attack on an enemy, players must gain vantage on them first. Archers select a favourable angle from which to rain arrows upon their foes, and those versed in the arcane sciences seek an auspicious location to bring their deadly forces to bear.

You may attempt to gain vantage on an enemy by spending an action point. Choose an enemy in the same hex as you and make a roll for your Perception. If the roll succeeds, you gain vantage on that enemy. If you previously had vantage on another enemy, that is replaced by the newly chosen enemy. You can only have vantage on one enemy at any a time. You will also lose strike on any enemy you previously had it for, you cannot gain vantage and strike at the same time.

If the roll fails, your action point is still used, but nothing happens. Your attempt to gain vantage has failed. You will keep vantage or strike on any enemy you previously had it for.

If an enemy gains vantage on you, then you automatically gain vantage on them as long as you have a ranged weapon and your range is equal to or better than your enemy’s.

If an enemy gains strike on you, then you lose vantage on any enemy you previously had it for. You automatically gain strike on the enemy that gained strike on you.

Strike

In order to make a melee attack on an enemy, players must gain strike on them first. Some formidable warriors charge headlong into the enemy's ranks, swords raised and screaming oaths of vengeance. Others draw soot-blackened blades and silently stalk their prey beflore striking unseen.

You may attempt to gain strike on an enemy by spending an action point. Choose an enemy in the same hex as you and make a roll for your Speed. If the roll succeeds, you gain strike on that enemy. If you previously had strike on another enemy, that is replaced by the newly chosen enemy. You can only have strike on one enemy at any a time. You will also lose vantage on any enemy you previously had it for, you cannot gain vantage and strike at the same time.

If the roll fails, your action point is still used, but nothing happens. Your attempt to gain strike has failed. You will keep vantage or strike on any enemy you previously had it for.

If an enemy gains strike on you, and you don’t already have strike on another enemy, then you automatically gain strike on them. If you already have strike on another enemy, you can choose which of those two enemies to have strike on.

Evading

Players can choose to evade combat. They might spring out of the arc of a descending blade and run to put distance between themselves and their attacker. Or perhaps they dive behind a boulder to take cover from incoming arrow fire.

If one or more enemies have strike or vantage on you, you can spend an action point to try to evade them. Make a roll for your Agility. If the roll succeeds, then any enemies in the same hex as you will lose vantage or strike on you if they previously had it. In the next enemy turn, enemies cannot gain vantage or strike on you. At the start of your next turn, your evade status is removed. If you evade, you will also lose vantage or strike on any enemy you previously had it for.

Evading does not count as movement and is not the same as fleeing. You do not leave the hex you are on.

If the roll fails, your action point is still used, but nothing happens. Your attempt to evade combat has failed. You will keep vantage or strike on any enemy you previously had it for.

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