Dawn Of The Tyrant RPG
Discover the game
  • Introduction
    • Introduction
    • Designer's Notes
    • Alpha Access
    • Glossary
  • Rules
    • Getting Started
    • Characters
      • Statistics
      • Creating a Character
      • Progression
    • The Turn Sequence
      • Action Points
      • Initiative
      • NPC Actions
    • Movement
      • Movement Abilities
      • Encounter Checks
    • Combat
      • Using Tactics
      • Attacking
      • Special Attacks
      • Slain & Knocked Down
      • Tips for GMs
    • Feats
    • Items
    • Abilities
      • Arcane Abilities
    • Keywords
      • Racial Traits
      • Common Keywords
      • Hunger and Thirst
    • Crafting
  • Lore
    • Introduction
    • The Setting
    • The Story
    • Asymmetricals
    • Ascension Of The Násr
      • The Eight Násr
    • The Fringe World Rebellion
    • Fall Of The Násr
    • Entombment Of The Násr
    • Telárkharóth, City of Stars
    • Ithákharóth, City of the Flame
    • Fire In The Void
    • The Unquiet Age
    • Songs & Chants
      • Kheïtanni Curse
      • Rhïan Morning Prayer
      • Mórin Spell
  • Playable Races
    • Lánaraï
      • Behold The Children Of Stars
      • Warrior Orders
      • Lánaraï Paths
    • Kheïtanni
      • Broken To Ashes, Reborn Of Fire
      • Warrior Orders
      • Kheïtanni Paths
    • Rhïan
    • Vaïar
  • Other Races
    • Faënar
    • Mórin
    • Jïnnaïar
    • Lulúkhaï
  • Locations
    • Vónekh VII
    • Khaïrnóth
      • The Pillars Of Heaven
      • Evermoon Crag
      • The Silver Spine
      • Duskwood Vale
        • Quest Planning
      • Starfall Chasm
      • Coast Of Thorns
    • Vaëtar
      • Rhïatar
      • Isles of the Vaïar
      • Valley of the Sun
      • The Dawn Glades
      • Iónari Delta
      • The Grey Titans
    • Nharán
      • The Angel’s Reaches
      • The Shimmering Plains
  • Documentation
    • Change Log (App)
    • Change Log (Server)
    • FMOD
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  • Rhïarrh
  • Ghór
  • Móri
  • Jehána
  • Nekhára
  • Iónar
  • Vaïa
  • Jïnnh

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  1. Lore
  2. Ascension Of The Násr

The Eight Násr

Rhïarrh

The Sun, Fire, Progress, Innovation

TO DO

Ghór

War, Violence, Honour

Ghór was tricked into committing genocide through the use of an arcane weapon of mass destruction by Rhïarrh when the Fringe Worlds rebelled against the rule of the Násr. Ghór alone did not fall during the War in Heaven and instead is scouring the galaxy for the errant Star Titans, on a quest to slay each of them in turn and cleanse his immense shame.

Móri

Death, Rebirth, The Cycle Of Life

Móri was found in a fugue state by Rhïan excavators under the city of Telárkharóth. The exact circumstances of the encounter are unknown, but it is suffice to say that it led to the rapid creation of the Mórin sect and the partial destruction of the city as it was buried underground by a terrible spell forged by the former Rhïan.

Jehána

The Past, History, Knowledge

First and oldest of all the Násr, it was she who formed the Násr Council. Yet she is an equal among her Násr peers and wields no greater power than any other, a choice she willingly made. While other Násr could be credited for forging the Aëdr Empire, it was she who forged an Aëdr civilisation – the unparalleled feat of gathering a thousand worlds spanning an entire galaxy under one name and one people.

Nekhára

The Future, Prophesy, Foresight

Nekhára's fallen vessel was found and awoken by the Khëitanni hero, Ithakhaëron. When her slumber was broken, she woke in horror to see the world as it would be in a future where Rhïarrh reigned supreme. In her agony, she inadvertently shared this vision of blood, fire and death with Ithakhaëron, leading him to lay siege to Rhïanakharóth and destroy the Rhïan-built Void rift within. Ithakhaëron was lost to the Void soon after, taking the knowledge of Nekhára’s whereabouts with him.

Iónar

The Sea, The Sky, Travel, Journeys

It was here that the Wanderer Upon The Wind brought the battle to the Titan. Striking from the North, He assailed His foe with the unfettered and primal forces of the skies. Alas, ice and wind would not be enough to quench the fire of stars and the furnace of the Tyrant's wrath. The two fought for an age, but finally the Titan prevailed. The second of the Násr to fall to the legions of Rhïarrh, Iónar was now lost to us. Being of the immortal Násr, one such as He could not be slain outright, yet He was broken and defeated, His primeval power scattered upon the four winds.

Vaïa

Life, Nature, Vitality

TO DO

Jïnnh

The All And The Emptiness

The brothers Änh and Xhúl believed that by combining their power, they might stand a chance of holding back Rhïarrh and the Star Titans. Sadly, they miscalculated the effects of the Void on their fusion and almost annihilated each other. What remained of the two former Násr is like nothing else in the universe. Called Jïnnh, this bizarre entity contains the essence of everything that was, is or will exist. Unlike the other Násr, Jïnnh does not lie in slumber, but inhabits a place that is simultaneously both everywhere and nowhere. While his vessel has been able to be contacted by the Khëitanni, his advice is difficult to discern – for every syllable is echoed an infinite number of times, each with its own unique meaning.

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Last updated 2 years ago

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